CG GENERALIST - LIGHTING - COMPOSITING - ILLUSTRATOR
Demo Reel
Dolby: Escape - 01, 16
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I lit these shots using Arnold. Using Nuke, I composited my renders with matte paintings and other VFX passes
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I generated the grass VFX using XGen and expressions to drive growth and wind animation
Comfort: Selfridges - 02, 10, 17, 24
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I was CG Supervisor on this project. I managed a small team in the creation of assets and was solely responsible for lighting using Arnold, and compositing in Nuke
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I modeled and shaded the majority of the set
Gordon Grimm - 03
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I modeled, textured, and rigged this character using Maya, ZBrush, Substance Painter
The Numblerlys: Go Green - 04, 19, 21, 23
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I lit these shots using Arnold and composited them in Nuke
Breakdown
Space Duck - 05
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I modeled, shaded, and rigged this character using Maya and Substance Painter.
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I lit and composited this shot using Arnold and Nuke.
IGA - 06, 08, 22
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I lit these shots using Arnold and composited them in Nuke
Grizz - 07
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I modeled, shaded, and rigged this character using Maya, Marvelous Designer, and Substance Painter.
Lucky Charms: Rainbow Music - 09
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I was lead CG Artist. In these shots I created the sets and key props, and lit using Mental Ray
Frog Goblin - 11
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I modeled and shaded this character using Maya, and Substance Painter.
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The character was used in Unreal Engine
Trix - 13
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I modeled and shaded the swirled cereal puffs
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I created particle and fluid simulation for transformation and magic
Sword - 14
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I designed, modeled, textured, lit, and composited this using Maya, ZBrush, Arnold, Substance Painter, and Nuke
Keebler Pecan Sandie - 15
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I modeled the cookie with ZBrush, textured with Substance Painter, and lit with Arnold
The Boy Who Learned To Fly - 18, 10
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I composited these shots in Nuke
Illustrations - 25
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Commissions and personal work. Visit www.thomas-moore.net for more.
Intro/Outro Bumper - 26
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I designed and animated this piece entirely in Nuke
About Me
Bio
I am an Illustrator and Digital Artist from the Iowa town of Princeton. I received a B.F.A. in Media Arts and Animation from the Illinois Institute of Art - Chicago in 2008. In Chicago, I began my professional animation career at Calabash Animation, where I contributed to a number of television commercials for Trix and Lucky Charms, as well as for other brands. My time at Calabash saw me grow from the 2D clean-up crew to a lead artist. I have recently relocated to Milwaukee, WI, after a brief stint in Louisiana to work for Moonbot Studios as a technical director. In my free time, I often find myself drawing caricatures, perfecting my portraiture skills, and spending time with my family.
I am a creative problem solver who loves learning new skills, while improving the old. I have contributed to projects for Amazon, Dolby, General Mills, Unilever, McDonalds, Radio Flyer, and Gatorade.
Illustration
Curious about a commission?
CONTACT
Thank you for reviewing the Thomas Moore Illustration Drawing Portfolio. Please get in touch to find out more.
Shreveport, LA, USA
312-730-8498
CONTACT
Thank you for reviewing my portfolio. Please get in touch to find out more.
Milwaukee, WI USA
312-730-8498
SKILLS
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Lighting
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Compositing
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Modeling, Texturing, and Shading for films and game engine
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XGen for hair grooming and scene population
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Hair, particle, and fluid simulation
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Rigging and character setup
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Team Leading
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Illustration and figure drawing
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Portraiture and Caricature
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Some MEL, Python, SeExpr, and C# scripting
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Shot layout and Pre-Vis
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Character design
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Web design, HTML and CSS
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Render farm management
SOFTWARE
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Maya
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Nuke
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ZBrush
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Unity
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Photoshop
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After Effects
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Mudbox
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Toon Boom Harmony
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Arnold
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Substance Painter
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Affinity Designer