Thomas Moore

Designer  ·  CG Generalist  ·  Illustrator

Breakdown

Dolby: Escape — 01, 16

  • I lit these shots using Arnold. Using Nuke, I composited my renders with matte paintings and other VFX passes.
  • I generated the grass VFX using XGen and expressions to drive growth and wind animation.

Comfort: Selfridges — 02, 10, 17, 24

  • I was CG Supervisor on this project. I managed a small team in the creation of assets and was solely responsible for lighting using Arnold, and compositing in Nuke.
  • I modeled and shaded the majority of the set.

Gordon Grimm — 03

  • I modeled, textured, and rigged this character using Maya, ZBrush, and Substance Painter.

The Numblerlys: Go Green — 04, 19, 21, 23

  • I lit these shots using Arnold and composited them in Nuke.

Space Duck — 05

  • I modeled, shaded, and rigged this character using Maya and Substance Painter.
  • I lit and composited this shot using Arnold and Nuke.

IGA — 06, 08, 22

  • I lit these shots using Arnold and composited them in Nuke.

Grizz — 07

  • I modeled, shaded, and rigged this character using Maya, Marvelous Designer, and Substance Painter.

Lucky Charms: Rainbow Music — 09

  • I was lead CG Artist. In these shots I created the sets and key props, and lit using Mental Ray.

Frog Goblin — 11

  • I modeled and shaded this character using Maya and Substance Painter.
  • The character was used in Unreal Engine.

Trix — 13

  • I modeled and shaded the swirled cereal puffs.
  • I created particle and fluid simulation for transformation and magic.

Sword — 14

  • I designed, modeled, textured, lit, and composited this using Maya, ZBrush, Arnold, Substance Painter, and Nuke.

Keebler Pecan Sandie — 15

  • I modeled the cookie with ZBrush, textured with Substance Painter, and lit with Arnold.

The Boy Who Learned to Fly — 18, 20

  • I composited these shots in Nuke.

Intro/Outro Bumper — 26

  • I designed and animated this piece entirely in Nuke.
Comfort: Selfridges Comfort: Selfridges Comfort: Selfridges Comfort: Selfridges The Numblerlys: Go Green The Numblerlys: Go Green The Numblerlys: Go Green The Numblerlys: Go Green The Numblerlys: Go Green Lucky Charms: Rainbow Music Lucky Charms: Rainbow Music Lucky Charms: Rainbow Music Lucky Charms: Rainbow Music Lucky Charms Lucky Charms Lucky Charms The Boy Who Learned to Fly The Boy Who Learned to Fly The Boy Who Learned to Fly The Boy Who Learned to Fly

Illustrations

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Thomas Moore

Bio

I am an Illustrator and Digital Artist originally from the Iowa town of Princeton. I received a B.F.A. in Media Arts and Animation from the Illinois Institute of Art — Chicago in 2008, where I began my professional career at Calabash Animation, contributing to commercials for Trix, Lucky Charms, and other brands — growing from the 2D clean-up crew to a lead artist. Since then, life has taken me through Louisiana, Wisconsin, and California, and I now call Colorado home. In my free time, I find myself drawing caricatures, perfecting my portraiture skills, and spending time with my family.

I am a creative problem solver who loves learning new skills while improving the old. I have contributed to projects for Amazon, Dolby, General Mills, Unilever, McDonalds, Radio Flyer, and Gatorade.

Skills

  • Lighting
  • Compositing
  • Modeling, Texturing, and Shading for film and game engine
  • XGen for hair grooming and scene population
  • Hair, particle, and fluid simulation
  • Rigging and character setup
  • Team leading
  • Illustration and figure drawing
  • Portraiture and caricature
  • MEL, Python, SeExpr, and C# scripting
  • Shot layout and Pre-Vis
  • Character design
  • Web design, HTML and CSS
  • Render farm management

Software

  • Maya
  • Nuke
  • ZBrush
  • Unity
  • Photoshop
  • After Effects
  • Mudbox
  • Toon Boom Harmony
  • Arnold
  • Substance Painter
  • Affinity Designer

Contact

moore.thomasj@gmail.com