Demo Reel

 

Dolby: Escape - 01, 16

  • I lit these shots using Arnold. Using Nuke, I composited my renders with matte paintings and other VFX passes

  • I generated the grass VFX using XGen and expressions to drive growth and wind animation

Comfort: Selfridges - 02, 10, 17, 24

  • I was CG Supervisor on this project. I managed a small team in the creation of assets and was solely responsible for lighting using Arnold, and compositing in Nuke

  • I modeled and shaded the majority of the set

Gordon Grimm - 03

  • I modeled, textured, and rigged this character using Maya, ZBrush, Substance Painter

The Numblerlys: Go Green - 04, 19, 21, 23

  • I lit these shots using Arnold and composited them in Nuke

Breakdown

Space Duck - 05

  • I modeled, shaded, and rigged this character using Maya and Substance Painter.

  • I lit and composited this shot using Arnold and Nuke.

IGA - 06, 08, 22

  • I lit these shots using Arnold and composited them in Nuke

Grizz  - 07

  • I modeled, shaded, and rigged this character using Maya, Marvelous Designer,  and Substance Painter.

Lucky Charms: Rainbow Music - 09

  • I was lead CG Artist. In these shots I created the sets and key props, and lit using Mental Ray

Frog Goblin - 11

  • I modeled and shaded this character using Maya,  and Substance Painter.

  • The character was used in Unreal Engine

Trix - 13

  • I modeled and shaded the swirled cereal puffs

  • I created particle and fluid simulation for transformation and magic

Sword - 14

  • I designed, modeled, textured, lit, and composited this using Maya, ZBrush, Arnold, Substance Painter, and Nuke

Keebler Pecan Sandie - 15

  • I modeled the cookie with ZBrush, textured with Substance Painter, and lit with Arnold

The Boy Who Learned To Fly - 18, 10

  • I composited these shots in Nuke

Illustrations - 25

Intro/Outro Bumper - 26

  • I designed and animated this piece entirely in Nuke

Comfort
Comfort
Comfort
Comfort
The Numberlys
The Numberlys
The Numberlys
The Numberlys
The Numberlys
Lucky Charms
Lucky Charms
Lucky Charms
Lucky Charms
Lucky Charms
Lucky Charms
Lucky Charms
The Boy Who Learned to Fly
The Boy Who Learned to Fly
The Boy Who Learned to Fly
The Boy Who Learned to Fly

About Me

Bio

I am an Illustrator and Digital Artist from the Iowa town of Princeton. I received a B.F.A. in Media Arts and Animation from the Illinois Institute of Art - Chicago in 2008. In Chicago, I began my professional animation career at Calabash Animation, where I contributed to a number of television commercials for Trix and Lucky Charms, as well as for other brands. My time at Calabash saw me grow from the 2D clean-up crew to a lead artist. I have recently relocated to Milwaukee, WI, after a brief stint in Louisiana to work for Moonbot Studios as a technical director. In my free time, I often find myself drawing caricatures, perfecting my portraiture skills, and spending time with my family.

I am a creative problem solver who loves learning new skills, while improving the old.  I have contributed to projects for Amazon, Dolby, General Mills, Unilever, McDonalds, Radio Flyer, and Gatorade.

Illustration

 
 

Curious about a commission?

CONTACT

Thank you for reviewing the Thomas Moore Illustration Drawing Portfolio. Please get in touch to find out more.

Shreveport, LA, USA

312-730-8498

  • instagram
  • generic-social-link
 

CONTACT

Thank you for reviewing my portfolio. Please get in touch to find out more.

Milwaukee, WI USA

312-730-8498

  • instagram
  • generic-social-link

SKILLS

  • Lighting

  • Compositing

  • Modeling, Texturing, and Shading for films and game engine

  • XGen for hair grooming and scene population

  • Hair, particle, and fluid simulation

  • Rigging and character setup

  • Team Leading

  • Illustration and figure drawing

  • Portraiture and Caricature

  • Some MEL, Python, SeExpr, and C# scripting

  • Shot layout and Pre-Vis

  • Character design

  • Web design, HTML and CSS

  •  Render farm management

SOFTWARE

  • Maya

  • Nuke

  • ZBrush

  • Unity

  • Photoshop

  • After Effects

  • Mudbox

  • Toon Boom Harmony

  • Arnold

  • Substance Painter

  • Affinity Designer

 

312-730-8498

Milwaukee WI, USA

  • instagram
  • generic-social-link

©2016 BY THOMAS MOORE

This site was designed with the
.com
website builder. Create your website today.
Start Now
Comfort

CG Supervisor Modeled and shaded majority of set and assets Lighting and Compositing