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Demo Reel

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Dolby: Escape - 01, 16

  • I lit these shots using Arnold. Using Nuke, I composited my renders with matte paintings and other VFX passes

  • I generated the grass VFX using XGen and expressions to drive growth and wind animation

Comfort: Selfridges - 02, 10, 17, 24

  • I was CG Supervisor on this project. I managed a small team in the creation of assets and was solely responsible for lighting using Arnold, and compositing in Nuke

  • I modeled and shaded the majority of the set

Gordon Grimm - 03

  • I modeled, textured, and rigged this character using Maya, ZBrush, Substance Painter

The Numblerlys: Go Green - 04, 19, 21, 23

  • I lit these shots using Arnold and composited them in Nuke

Breakdown

Space Duck - 05

  • I modeled, shaded, and rigged this character using Maya and Substance Painter.

  • I lit and composited this shot using Arnold and Nuke.

IGA - 06, 08, 22

  • I lit these shots using Arnold and composited them in Nuke

Grizz  - 07

  • I modeled, shaded, and rigged this character using Maya, Marvelous Designer,  and Substance Painter.

Lucky Charms: Rainbow Music - 09

  • I was lead CG Artist. In these shots I created the sets and key props, and lit using Mental Ray

Frog Goblin - 11

  • I modeled and shaded this character using Maya,  and Substance Painter.

  • The character was used in Unreal Engine

Trix - 13

  • I modeled and shaded the swirled cereal puffs

  • I created particle and fluid simulation for transformation and magic

Sword - 14

  • I designed, modeled, textured, lit, and composited this using Maya, ZBrush, Arnold, Substance Painter, and Nuke

Keebler Pecan Sandie - 15

  • I modeled the cookie with ZBrush, textured with Substance Painter, and lit with Arnold

The Boy Who Learned To Fly - 18, 10

  • I composited these shots in Nuke

Illustrations - 25

Intro/Outro Bumper - 26

  • I designed and animated this piece entirely in Nuke

About Me

Bio

I am an Illustrator and Digital Artist from the Iowa town of Princeton. I received a B.F.A. in Media Arts and Animation from the Illinois Institute of Art - Chicago in 2008. In Chicago, I began my professional animation career at Calabash Animation, where I contributed to a number of television commercials for Trix and Lucky Charms, as well as for other brands. My time at Calabash saw me grow from the 2D clean-up crew to a lead artist. I have recently relocated to Milwaukee, WI, after a brief stint in Louisiana to work for Moonbot Studios as a technical director. In my free time, I often find myself drawing caricatures, perfecting my portraiture skills, and spending time with my family.

I am a creative problem solver who loves learning new skills, while improving the old.  I have contributed to projects for Amazon, Dolby, General Mills, Unilever, McDonalds, Radio Flyer, and Gatorade.

Illustration

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CONTACT

Thank you for reviewing the Thomas Moore Illustration Drawing Portfolio. Please get in touch to find out more.

Shreveport, LA, USA

312-730-8498

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CONTACT

Thank you for reviewing my portfolio. Please get in touch to find out more.

Milwaukee, WI USA

312-730-8498

  • instagram
  • generic-social-link

SKILLS

  • Lighting

  • Compositing

  • Modeling, Texturing, and Shading for films and game engine

  • XGen for hair grooming and scene population

  • Hair, particle, and fluid simulation

  • Rigging and character setup

  • Team Leading

  • Illustration and figure drawing

  • Portraiture and Caricature

  • Some MEL, Python, SeExpr, and C# scripting

  • Shot layout and Pre-Vis

  • Character design

  • Web design, HTML and CSS

  •  Render farm management

SOFTWARE

  • Maya

  • Nuke

  • ZBrush

  • Unity

  • Photoshop

  • After Effects

  • Mudbox

  • Toon Boom Harmony

  • Arnold

  • Substance Painter

  • Affinity Designer

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